September 19, 2011

CARD REVIEW 09/19/11 - Light Arcanine (NEO DESTINY 12/105)


ARTWORK:
Let me start off by saying that Light Arcanine's artwork is one of my favourites in the TCG. It displays a gentle grace that you would have come to expect from both Arcanine and the Light series of Pokemon. The stylistic roses in the background, hidden behind the holofoil are very subtle, but prominent.

STATS:
Light Arcanine follows the path set for Light Pokemon, with its seemingly less harmful attacks. Its Pokemon Power, Drive Off, is literally the more aggressive of the two techniques this card can use, as it allows you to force your opponent to switch the Defending Pokemon with one of their Benched Pokemon. Gentle Flames, requiring 2 Fire and 1 Colorless Energy, is as intimidating as it sounds. Base 50 damage, but Baby Pokemon only take 10 damage from this attack, and Basic Pokemon take 30. This attack is best used on your opponent's Stage 1's and 2's, in order to utilize full power.

A Water weakness is standard for Fire Pokemon. Light Arcanine has no resistance, and costs 2 Energies to retreat. I think that with Light Pokemon, being the cute and cuddly forms that they are, should probably have defaulted to 1 Energy to retreat, but since Arcanine is a large Pokemon, they felt that the retreat cost should be "proportional," for lack of a better term.

PLAYABILITY:
Light Arcanine would be neutral against decks that run a lot of Stage 1's and 2's, but its real skill comes in its Pokemon Power. Drive Off is great for forcing your opponent to pull out those lower level Pokemon, and even though Gentle Flames would only do 30 to a basic, your opponent would have to pay the R/C for their new Basic which now has 30 damage on it, or you may have even knocked it out by weakness.

And though it is very rare to see decks like this, a deck running a lot of Basic's could potentially fend it off, although I don't believe Pokemon in the old days had Fire resistances. So if you could keep cycling your Pokemon quickly, play a lot of Potions and such, you could stack Energies to a Stage 1 or 2, and get a quick hit on Light Arcanine.

OVERALL:
Light Arcanine is a very good card, and I believe I would run at least 2 in a Light deck, if I played back in the Neo format. Great artwork, very playable effects. The only drawback is the effect of Gentle Flames, and that could be negated by playing a Plus Power.

8.5/10

September 17, 2011

Christmas Raffle!

This is the exact same information that will be in the description of my video tomorrow!

My third raffle for AggroAmpharos, this will clearly be the best
one yet!

2.0 SLOTS

To enter, you MUST be subscribed, and comment "enter me"
in the comment section of this video, and you get 5 slots.

Here's where it gets confusing.

To get more slots, you can do any number of things.

For 5 more slots, make a video response telling me what your
favourite card is.

Each free card from Expedition - Emerging Powers gets you
5 slots.

Each free card from my wants, or anything from Base Set
to Neo Destiny gets 10 slots.

You get 15 slots for each piece of artwork you send me. It
doesn't have to be amazing, but put some effort into it.

Also, for $5 you get 10 slots, or for $10 you get 25 slots.

3.0 PRIZES

Prizes are very simple. Person with the most slots gets the
Grand Prize, and the following 4 people (for a total of 5
winners) get the next prizes (or 9 people for 10 winners if
there are a lot of entries.

3.1 Grand Prize

The grand prize, if I receive slot purchases, will be a copy
of either Pokemon Black or White, a promo pack of 10 holos,
5 rares, 5 uncommons, 5 commons, and 6 energies.

If there are no slot purchases, then there will be a large
promo pack, 10 holos, 9 rares, 8 uncommons, 7 commons,
6 energies, and 5 trainers.

3.2 Runner-up Prizes

Runner up prizes will be the same regardless of the amount
of entries. Each runner up will receive a holo, 2 rares,
3 uncommons, 4 commons, 5 trainers, and 6 energies.

Nuff said! Enter starting tomorrow!